432. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Your ally, not you, was the war leader and he forced peace. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Surrender results in the loser shifting ethics, civics, authority, etc. . Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. Status quo and vassalization. Surrender results in the loser shifting ethics, civics, authority, etc. Take some planets 4. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. You must do as the achievement says and annihilate the threats. FogeltheVogel • Hive Mind • 6 yr. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. If you win you get all claims that you selected as the wargoals. Status Quo Outcome. If status quo, make sure the enemy isn't occupying any system they have claimed either. I'll try that out really quick, but it says war exhaustion is the main thing that's stopping them. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. Status Quo Peace, didn't get occupied claimed systems. Off-Suit Nines Mar 7, 2018 @ 3:48pm. . Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. BUG: Ideology war not forming new empire on status quo. Diplomacy. Status quo should end up with freedom for you. 4. Also, when you hover over settle status quo button it usually tells. I dunno what I should done to get the forced victory. That's all there is to it. Liberation wars help get you like-minded allies, and can also be used to break up. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. . I think this is not fair. Note 2: Enemy capitals, if I recall correctly, are exempt from subjugation unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. A status quo removes the branch offices but the mega corp gets 1,000 energy. by info i read and previous wars. 4 - Wait. Also you get improvements from getting vassals, I think. Forced Status quo lost captured worlds . . I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Status quo victories in liberation wars create a new liberated empire each time. And policies were put in place to stop the worst of the resistance, but under. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. So here's what might have actually happened: 1. ago. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. . If it is still far away I just keep advancing till it is greenlit. And in Stellaris status quo is not the same as a white peace. Federations are really cool, and being in one with a lot of AI empires is fun for people who enjoy roleplaying or setting scenes, or for people who want to unify the entire galaxy as a post-endgame goal. In a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. 9 ‘Caelum’ Patch. tempest. This can mean you gain and lose systems at the same time. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. . So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. So i reloaded, and saw that his allies occupied half of my vassals. Also you need claims on a System to get it in a SQ. But as soon as my war score reaches the threshold where the opponent would accept to surrender, the war automatically ends with status who. 2 - Declare war on the federation. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. jaydub1001 • 5 yr. Go for status quo or full victory. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Also need more guerrila warfare. Video Game. If you lose a system then you automatically have a. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. So how does this work?I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I’m building a colossus now, with gateways. Or play something that can use Total War. You mainly improve it in the first 40 years. ago. #2. Conquer enough for Status Quo 3. Jerry Jul 28, 2018 @ 11:29am. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Status quo. Tips - understanding the difference between a victory and a status quo. Not evil and desirable enough. Status Quo Peace. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. no, the game says the war will end and any conqured systems will transfer. "Achive war goal" is really only needed if you claimed everything. The enemy will only "surrender" when the total victory option reaches green. Trabber Shir Feb 28, 2018 @ 2:23am. A status quo is not annihilation. I did not, i conquered it, still they could get away with it. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. The problem is, you can't control all too. x empires in the same time. i was led to believe. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. #9. . What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. You upload your leader to the internet. I. My ally received nothing. Stellaris: Console edition. Stellaris does not have white peace. Just like the player can at most be forced to a status quo after 2 years at 100%. You are, essentially, only allowed to take systems that you have a claim on. Report. That means, that a victory will automatically transfer all claimed systems to the winner. shadowtheimpure • Fanatic Xenophobe •. Pay the cost. Indeed no difference. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Maybe. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. The section below describes these actions in detail. You actually reached 100% war exhaustion and didn't notice it. . When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Stellaris 50526 Bug Reports 31044 Suggestions 19185 Tech Support 2913 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. 2 - Declare war on the federation. Ending a War. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. why when i press status quo they get my teritories ? theres is the same result when i press surrender. by info i read and previous wars. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalrisWell, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. #2. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Nightmyre Mar 21, 2020 @ 12:47pm. Currently you can't ask someone to make peace with someone else that isn't you. I had a situation when I was given a Status Quo and I captured all the Claimed. Since you're not the person who declared war, you can't ask for the status quo. The only time a Status Quo peace results in no border adjustments. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. Go to Stellaris r/Stellaris. The Stellaris system sounds bad, and actually isn't very historical. Foolswalkin Dec 14, 2022 @ 1:42pm. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. It is a good game-y trick though to try to avoid an initial assault. Well it depends. juergen Feb 27, 2018 @ 2:07pm. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. The hard part about this achievement is Getting war in heaven to fireOpen comment sort options. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. Peace out via status quo and prepare for the next attack in 10 years. ,as applicable. The capital will not be part of the new vassal empire. Forgot account? or. alexti Field Marshal. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. Then you just gain all your claims and the other saide gains nothing. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Having the option to coordinate that with your AI allies would be nice. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Yes, that can end in a status quo, so long as it isn't the War in Heaven. 1. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. I did not occupy the planet (I don’t know how or that I had to) and everything else was cut and dry to my other wars (only been on Stellaris for a few days now) Reply More posts you may like. Stellaris Dev Diary #312 - 3. Well, first, do consider surrender. On status quo both sides take systems they claim AND occupy. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. If you run any mods, deactivate them and test if the problem persists. If you don't want to stop fighting, the game shouldn't force you into it. Claims are independent of war reasons. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Paired wargoals The following wargoals are paired together. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. NuclearKiwix • 1 yr. What do? Total victory is unattainable, and surrender is for chumps (this is SPARTA!!!), so you have to make the most out of status quo. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. 3 - Cede control of the systems you occupy, done by a button on the starbases. Most of the time you do not need a declared victory to gain your goals. Yes, if you status quo out of a total war then all systems under your control will remain under your control. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". Impose ideology war, completely conquer some systems (including the capital), status quo the war. Magic Online. White peace is easier and is more influenced by war exhaustion. Claims are also required for a Cassus Belli to start a war. Not really. Maybe I'm not doing this right. 1. That it only takes effect once the war is over is (in my oppinion) stupid. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. #3. 17. Claims are independent of war reasons. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Well it depends. As a Megacorp, have vassalization terms set to oppressive 2. It should show all systems that are claimed by that empire. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. most war goals have a partial victory in the case of status quo, though. Why my ally received nothing while he had much better success than me. . If you didn't make any claims you don't keep any systems. ideology wars will create a new empire in status quo if they have captured any non-capital planets. Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. (plus they were at war with someone else, might screw with the Acceptance. How does status quo peace deal work? You probably only had claims in those two systems. if you claim the system as well as fully occupy it then a status quo should be. . "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. When a war is waged to remove branch offices, settling status quo still removes those branch offices as if the attacker has won. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Suddenly forced peace and I lost all the territory and world's I captured what gives?. But I was just stomping through an enemy faction and captured everything they own, while running a war to conquer with three claims on what I wanted to take. then remain the status quo so this way it doesn't trigger the uprising event. Surviving Games. 1. If both of you reach 100 war exhaustion, the war ends with status quo. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. A status quo peace gives you ownership of each system that you both claimed and fully occupied. for the most part, continuation of the status quo. Thread starter jose2534; Start date Nov 6, 2022;. Occupy those systems completely. My ships have better tech and so stomped them even when they had fleet power advantage. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. . e. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Your leader requires an upkeep of 25 alloys. . Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. Reacting to the top posts of the last year from r/Stellaris was interesting. I'm disappointed, because Stellaris's first few hours. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. This is much of why it does such a terrible job of developing planets or doing war in the first place. . 5) Wait for the 10 years to pass after that war ends that is. ) If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. (The only other outlet I have is blocked by a very powerful neighbor. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. If a system is claimed but not fully occupied then it won't trade ownership. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. . Gilded_Archer • 10 mo. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Buster_cherryUA. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). The war target is my federation ally. Truly annexing empires takes claims, lots and lots of claims. 4 - Wait for a WE-forced status quo on the federation. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Well, first, do. #2. The other two planets are in their own systems, so I should still get a vassal from the status quo. . The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Since the vassal was created from your empire, it will copy your tech and civics. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. of. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. they took the. You have to seize the planets. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. But if the empire has a powerful ally on the other side of the. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. . Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. The status quo button gets replaced with a concessions button. App page. #3. 12 votes, 16 comments. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Because of this almost every war Ends with Status quo. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. take every planet of) every single one of your enemies in order to win. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Select the system (s) you want to claim. However when an empire surrenders in an ideology war, this doesn't happen. Ein Status Quo fällt in diesem Fall wohl eher flach. The effect that has varies based on your war goals. Hello Stellaris community,. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. ,as applicable. If you run any mods, deactivate them and test if the problem persists. Instead I've gained a vassal of part B, which I am not. In case of status quo the defender will retain its capital system regardless of occupation. . I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. You split off an empire from the planets, and systems, occupied. You have to literally sieze evfrything, you also have to either occupy or destroy his planets along with occupying all of his territories, it's stupid if you ask me. If a system is claimed but not fully occupied then it won't trade ownership. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. . But yeah, something to keep in mind is that White Peace does not exist in Stellaris. ago. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Each side has a war leader. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. ago. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. If neither side has fully. If you've already occupied all of your targets systems and planets, try the "status quo" option. Stellaris. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Which is part of the problem. You are now playing as your ally. Stellaris. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. that status quo means you gain all systems you. Ok, no claims on the occupied system is the issue, I read the in game text as saying. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Loyalty doesn't matter to me, I always status quo to fracture them and the taxes ensure they'll never. Maybe I'm not doing this right. It will give you details on what you need to do. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Also ending wars requires for them to be exhausted from battle as well as occupied. No, you're wrong. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. Nightmyre Mar 21, 2020 @ 12:47pm. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Go for status quo or full victory. CryptoYou can capture as many systems as you claim beforehand. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. attacked me. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. but I have over a dozen planets in that. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Toggle signature. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo.